A Performance Beast
Leadwerks 5 unlocks the full power of your graphics card to provide extreme scalability for your games. Build with the confidence of having an optimized game engine that keeps up with your game as it grows.
Advanced Graphics
Advanced Graphics
You want your games to look good. So do we, which is why Leadwerks 5 is designed to make AAA visuals achievable for everyone.
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Massive Multithreaded Animation System
Massive Multithreaded Animation System
Leadwerks 5 can display hundreds of animated characters at fast framerates, with no special tricks or optimization required.
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Volumetric Environment Probes
Volumetric Environment Probes
Place environment probes in your scene for precise control of ambient lighting and reflections.
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PBR Materials
PBR Materials
A state of the art physically-based materials system integrated with Khronos glTF file format provides realistic appearance for all types of surfaces.
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PBR Decals
PBR Decals
PBR decals let you paint a scene with cracks, details, and splatters, with fine control over each material property.
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Leadwerks GUI
Leadwerks GUI
A robust GUI system is provided for in-game interfaces and windowed applications. It's so powerful we used it to make Leadwerks Editor.
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Customizable Post-Effects System
You can add any number of post-processing effects including bloom, volumetric light scattering, screen-space ambient occlusion, screen-space reflections, and more.
Fast and Accurate Physics
Leadwerks uses Newton Game Dynamics for physics, providing the most stable real-time physics. Joints with limits and actuators can be used
to simulate realistic movements without the spastic behavior typical of other physics engines.
Graphics
- Deferred renderer with uniform lighting model
- Up to 32x hardware MSAA
- Vertex, pixel, geometry, and tessellation shaders
- Normal mapping with specular
- Splat terrain with up to 256 material layers
- Post-processing stack
- Hardware tessellation
- Cubemap reflections
- Instanced rendering
- Hardware skinning
- Real-time mesh modification
- Trilinear and 16x anisotropic filtering
- Blend and transition animations
- Extract animation sequences
Physics
- Fast and accurate rigid body physics
- Constraints including hinge, ball, and sliding joints
- Motorized joints with limits
- Generate physics shapes
- Swept collision
- Raycasting with lines or spheres
AI
- Navmesh pathfinding
- Crowd avoidance and steering
- Dynamic navmesh rebuilding
- Physics-based character controller
Particles
- Real-time particle editor
- Emission volume shapes
- Particle animation sheets
- Velocity-based directional particles
Sound
- 3D sound spatialization with Doppler
- Emit a sound from any entity
- Automatic channel management
- Skip to any time in sound
Networking
- Peer-to-peer networking with Steamworks
- Voice and text chat
- Public lobby system
- NAT traversal
GUI
- Build game and application interfaces
- Resolution-independent display scaling
- A variety of ready-to-use widgets
- Customizable color themes
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All rights reserved.