Superior Performance
for Virtual Reality

Leadwerks launches you into the metaverse quickly and delivers unmatched performance for optimal VR experiences.

Instanced Rendering

Persistent data stored in video memory and efficient use of the graphics API makes rendering instanced geometry ultra-fast.

40 FPS 1206 FPS

Animation

Leadwerks 5 uses a superefficient animation pipeline that minimizes memory bandwidth and dynamically distributes processing loads across many CPU cores.

64 FPS 1179 FPS

Lighting

Static/dynamic caching and a new forward renderer make lighting in Leadwerks 5 fast and flexible.

90 FPS 1456 FPS

Batches

Using modern rendering techniques unlocks bottlenecks and turbocharges rendering of the most complex worlds.

2 FPS 6213 FPS

Instanced Rendering

Persistent data stored in video memory and efficient use of the rendering API makes rendering instanced geometry ultra-fast.

40 FPS 1206 FPS

Animation

Leadwerks 5 uses a superefficient animation pipeline that minimizes memory bandwidth and dynamically distributes processing loads across many CPU cores.

64 FPS 1179 FPS

Lighting

Static geometry caching and a new forward renderer make lighting in Leadwerks 5 fast and flexible.

90 FPS 1456 FPS

Batches

Using modern rendering techniques unlocks bottlenecks and turbocharges rendering of the most complex worlds for VR and 3D.

2 FPS 6213 FPS

Virtualized Cross-Hardware Controls

We provide support for multiple headsets and controllers in a single API. You don't need to worry what hardware your program is being used with, just code your controls and let Leadwerks take care of the details. The world of VR is developing rapidly and support for new hardware can be added without rewriting your application.
Our Customers
NASA Northrop Grumman Lockheed Martin ATA Aerospace
NASA Northrop Grumman
Lockheed Martin ATA Aerospace